The story

The three jobs

What it does for the client

The three needs, scored honestly for this device.

In short

Strengths and limits

Strengths

    Limits

      Build it yourself

      Developing the app ourselves

      If we build our own software for the RayNeo X3 Pro, here is what is and is not possible.

      ● Buildable, sideload only

      Yes. You can build a custom see-what-I-see or measurement app for the RayNeo X3 Pro on Android, using the RayNeo OpenXR Unity SDK or plain Camera2. The catch is deployment: it is sideload-only, with no app store or fleet MDM.

      What you can build

      • A custom Android app using the 12 MP camera (Camera2) for see-what-I-see
      • 6DoF, SLAM, and plane detection through the RayNeo OpenXR Unity ARDK
      • On-lens Japanese, Thai, and English translation is already built in, no build needed

      What you cannot do

      • Use an off-the-shelf remote-assist app (VSight and TeamViewer do not support it)
      • Push to a fleet through an app store or MDM, so you sideload per device
      • Rely on Google Play services (the device ships without them)

      The SDK

      RayNeo OpenXR Unity ARDK, or plain Android with Camera2. Unity 2022.3.36f1.

      The camera

      12 MP RGB (Sony IMX681), read directly via Android Camera2 for capture and streaming.

      Deploy

      Enable Creator/Developer mode, then ADB sideload (Unity Build And Run). No app store or MDM yet.

      Docs

      RayNeo publishes public dev docs (GitBook), with an official ShareCamera video-stream API for the X3 Pro.

      How you would build it

      1. Enable Creator/Developer mode on the X3 Pro and connect over ADB.
      2. Install Unity 2022.3.36f1 with Android tools and import the RayNeo OpenXR Unity ARDK (or build native Android with Camera2).
      3. Enable OpenXR and the RayNeo XR feature group, set the launch activity, and request the CAMERA permission.
      4. Build And Run to sideload the APK, grant the camera permission on-device, and test the live feed.

      Evidence it can be developed (checked on the web)

      Each quote was re-checked against the source. The docs and samples prove camera access and photo capture. RayNeo's own docs go further: an official ShareCamera video-stream API (live camera into a RawImage) with a runnable demo, so streaming is documented, not just inferred, and the one-day test only confirms performance and latency on the device. You can test the pipeline before buying a unit: the xg-glass SDK ships a simulator (the --sim flag) that uses your PC webcam as the glasses camera, and a plain Android Camera2 test app confirms access on a single borrowed unit.

      For the client: Translation is its strength and needs no build. Sharing and measurement are buildable but sideload-only, so plan a one-day camera-streaming test. See the self-develop path and the stack builder.
      Verdict