The three needs, scored honestly for this device.
If we build our own software for the RayNeo X3 Pro, here is what is and is not possible.
Yes. You can build a custom see-what-I-see or measurement app for the RayNeo X3 Pro on Android, using the RayNeo OpenXR Unity SDK or plain Camera2. The catch is deployment: it is sideload-only, with no app store or fleet MDM.
RayNeo OpenXR Unity ARDK, or plain Android with Camera2. Unity 2022.3.36f1.
12 MP RGB (Sony IMX681), read directly via Android Camera2 for capture and streaming.
Enable Creator/Developer mode, then ADB sideload (Unity Build And Run). No app store or MDM yet.
RayNeo publishes public dev docs (GitBook), with an official ShareCamera video-stream API for the X3 Pro.
capturePhoto(), with the X3 Pro listed as a supported device. xg-glass sample, HKUST ↗, also documented in a HotMobile 2026 paper ↗Each quote was re-checked against the source. The docs and samples prove camera access and photo capture. RayNeo's own docs go further: an official ShareCamera video-stream API (live camera into a RawImage) with a runnable demo, so streaming is documented, not just inferred, and the one-day test only confirms performance and latency on the device. You can test the pipeline before buying a unit: the xg-glass SDK ships a simulator (the --sim flag) that uses your PC webcam as the glasses camera, and a plain Android Camera2 test app confirms access on a single borrowed unit.